Re: Murkon's Refuge: Getting slaughtered on level 4
commie_bat, on host 65.92.187.92
Tuesday, April 2, 2002, at 01:34:24
Re: Murkon's Refuge: Getting slaughtered on level 4 posted by Joona I Palaste on Saturday, March 30, 2002, at 14:21:27:
> > > But as of having another Sorcerer, where do you suggest I get one? I already have the maximum number of characters in my party. Should I retrain one of my Knights as a Sorcerer, seeing as I cannot really afford to be without a Wizard, and a Rogue is helpful with treasure chests? > > > > I think you should definitely retrain either a Knight or the Rogue as a Sorcerer or a Wizard. As it stands now, you've got 4 fighting classes and only 3 spots to put them, so one of them's stuck in the 4th position (or behind) and has to use long-range weapons. You might as well have extra spellcasting power and keep the ability to use a long-range weapon from that spot. > > I've been thinking of training one of the lesser-experienced Knights as a Sorcerer. But which one? The Rock Elf or the Troll? Which would make a better Sorcerer? > > Update to the situation: The levels are now as follows: > > Human Wizard: level 11 > > Human Knight: level 11 > > Wind Elf Rogue: level 11 > > Rock Elf Knight: level 9 > > Troll Knight: level 8 > > Wind Elf Sorcerer: level 9 > You might want to try creating a sorcerer from scratch and dumping one of your other characters in Perinn. I did that once when I wanted to get rid of my rogue (my spellcasters learned DISARM) and he wasn't qualified to be much else. Just build a new sorcerer, and keep him away from breathers for a couple levels. Set whoever has the highest agility in your party against the breathers, so you can kill them before they attack. Make sure to rest up every time you can get your new sorcerer three or four levels, and he'll be caught up to the rest of your troop in no time.
If you're going to turn another character into a sorcerer, I find rogues rather useless once you learn DISARM. Assassins and knights carry better weapons, and spellcasters can do more damage from far. I did find a very expensive Rogue's Cowl, and I'm a bit disappointed that I can't use it, but at least it pays for six very expensive trips to the Inn.
When creating a new character, bear in mind whether you ultimately intend it to be a druid or an assassin, and make sure you leave enough points lying around that you can get their strength up to 26 or their IQ/wisdom up to 20 in a hurry, should the need arise.
^v^:)^v^ FB
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