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Re: Murkon's Refuge: Getting slaughtered on level 4
Posted By: commie_bat, on host 132.216.67.72
Date: Friday, April 5, 2002, at 06:42:08
In Reply To: Re: Murkon's Refuge: Getting slaughtered on level 4 posted by Sam on Thursday, April 4, 2002, at 21:03:46:

> > > If you're going to turn another character into a sorcerer, I find rogues rather useless once you learn DISARM.
> >
> > Actually, I kept my rouge around beacause I need all the spell points I can get. Also, rouges gain levels quicker because of the disarming bonus.
>
> The thing about that is, were you to change your rogue into a sorcerer, you'd have the additional spell points that DISARM would cost you. The rogue->sorcerer switch meets and exceeds the increased demand for DISARM spell points by providing you with another pool of spell points that you wouldn't otherwise have.

Also, Sorcerers are very powerful offensive weapons at higher levels. They can kill a whole group of anything down to level 9. I think I like the idea of having three Wizard-turned-Sorcerers who know all the healing spells. Druids can't use enough stuff, like decent armour.

My now retired party had one Druid-turned-Assassin, who had roughly 200 spell points, and that was all the disarming I ever needed. She never used magic in battle, because she hit for more at close range.

^v^:)^v^

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