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Re: Adventure Games Guide - Spoiler Free
Posted By: Stephen, on host 209.68.219.38
Date: Wednesday, December 9, 1998, at 11:34:34
In Reply To: Re: Adventure Games Guide - Spoiler Free posted by GreenJeanz on Wednesday, December 9, 1998, at 10:20:19:

> The Zork games would have been better examples. They are EXCELLENT text-based adventure/roleplaying games. They have the same level of humor as FQ and they are even bigger. I have them all, and if you would like to have them I'll e-mail them to you. They are GREAT time-wasters for playing off-line. When you get sick of solitare or just want to get off the internet, roleplaying/adventure games are a godsend. I have never had that experience, but when I'm bored I play those and they just make you well uh, un-bored!

I wouldn't be much of a gamer if I'd never played the Zork games, would I? They are classic games for a good reason (though I haven't played the newer incarnations - Nemesis and Grand Inquisitor). But I don't understand how you mean they would make "better examples." I was writing that guide with AGL in mind.

As I mentioned, the adventure genre is one of the looser defined ones, and I could've used any number of adventure games as examples (I personally prefer a game like the Zelda series when it comes to my adventuring needs). But I was writing for newbies playing AGL. Making references to Zork wouldn't be all that productive, as anyone who has made it through those games probably wouldn't need my guide a whole lot. Also, Zork is very different in terms of mechanics from AGL and FQ. Zork has a lot of emphasis on figuring out what you can do, AGL being menu driven is more figuring out where you should be.

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