Re: Murkon's Refuge Question...
drhawkins, on host 65.40.185.70
Monday, May 19, 2003, at 08:51:08
Re: Murkon's Refuge Question... posted by Beasty on Friday, May 16, 2003, at 09:41:13:
> > Hi, have a few questions that are concerning me. First, here's my party: > > Lvl 24 Knight > > Lvl 20 Assassin > > Lvl 23 Knight > > Lvl 31 Rogue > > Lvl 23 Sorcerer > > and Lvl 16 Druid (former Wizardess with about 32 total levels built up) > > > > Now, my sorcerer stopped receiving new spells around level 16-17, I assumed this was intended in the game, so I didn't worry about it, but now he's receiving very few spell point on leveling up. No one else in my party is receiving many hitpoints (between 4-15) every level up. This worries me a little. Should sorcerers stop receiving spells after they receive "Quake?" > > Quake is THE most powerful spell, so yes, that's it for spells. Spell point allocation is also quite low, generally not averaging more than 10 per level. > > Spellcasters and rogues don't tend to get that many hitpoints per level, but Knights and Assissins will average about 30 per level, once at 30th level or so. > > > Another question, I'm in the middle of the 9th Level, and still haven't found the item that will allow me to pass through the blocked hallway on the 10th level. I would appreciate a tip for finding it. > > > > Last question, how many Levels are in MR? I gather that I'm in the upper intermediate levels, as i've received a few special items (Samurai sword, hood of the sorcerer, things like that). > > > > Any help would be greatly appreciated. > > > Level 10 is the end. Once you get to that locked (I presume Silver key) door, do a 180 turn and walk to the dead end in front of you. Be prepared for a very hard fight. I mean a 60k+ worth of experience type of fight. > > If you win in there just search around and be prepared to go back several times.
Well, I was referring to the statue and forcefield barrier at the beginning of Level 10, though i'm also stuck on level 8, for need of a bronze key.
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