Re: AGL: challenges
BKred, on host 128.253.27.163
Tuesday, January 28, 2003, at 14:49:15
Re: AGL: challenges posted by mandichaos on Tuesday, January 28, 2003, at 06:30:08:
> > > Regarding the other games, I agree with the list of difficult problems - except for the power conduits. These gave me no problems whatsoever, and I'm baffled as to why people found it such a difficult problem. > > > > I think in the case of POA, it all boils down to whether or not you can properly visualize the problem in 3-D - associating both halves of the "donut" properly, in this case. I normally suck at these games - I find myself constantly checking the boards for clues - but I'm pretty good at visualizing things in 3-D. (Which is pretty funny for someone with one good eye...) So the power conduits and the sandstone caverns didn't give me as much of a headache as they did some people. I could map both of them out easily. But that's just because I could picture them in my head. > > -Mandi
I can't recall anything that was remarkably difficult for me. A lot of the stuff in POA was, I'll admit, with the power conduits being the toughest. The sandstone caverns were hard, too, but only because it never seemed to ocurr to me that they occupied a 3D space. My map of it has lines drawn helter-skelter. It's accurate, though, and helped me through it.
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