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Re: Writing Adventure Games
Posted By: Sam, on host 24.61.194.240
Date: Thursday, June 13, 2002, at 15:46:43
In Reply To: Re: Writing Adventure Games posted by Faux Pas on Thursday, June 13, 2002, at 09:43:07:

> > > I have a question about how to get started.
> > Do you guys use a particular software? Or is it
> > a progamming language? Or a combination of
> > both?
> >
> > It's a programming language that Sam
> > developed. Here's a link to the tutorial on how
> > to create your own Adventure Games Lives
> > games lives games.
>
> Just be warned, your game concept will take a lot of time to code.

The other thing to keep in mind is that I'm not currently taking on new AGL projects. However, if you're interested in writing an adventure game in another language (what? write a game that you don't give to me for free and that you can't use anywhere except on my own site!?) the game-design concepts in the AGLL tutorial and in FP's post all still apply.

As far as what language to use, you can write an adventure game in pretty much ANY language. I've seen a (small) adventure game written in MS-DOS .BAT files (with environment variables holding information like inventory). I don't recommend that route, but what I'm saying is, if you're already familiar with a particular language, you might want to try to go that way.

Otherwise, hrm. I've been playing a lot with Python lately. That could be a good way to go, as it doesn't have the steep learning curve of Java, the tedious memory management requirements of C/C++, or the esoteric syntax of Perl. O'Reilly's "Learning Python" is a good book to start with, and http://www.python.org/ will have what you need in the way of interpreters and documentation. It's not a great language to start with if you don't have any programming experience at all, but I suspect if you already have the rudiments of programming concepts then this language will get you writing adventure games fastest.

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