Re: Soliciting advice on class changes
neongrey, on host 24.66.94.142
Wednesday, March 27, 2002, at 12:56:29
Soliciting advice on class changes posted by Issachar on Wednesday, March 27, 2002, at 10:28:41:
> I have a party of level 8 characters (level 9 rogue) and have briefly visited dungeon level 5 before realizing that I need to spend a bit more time upstairs. I'm also considering some party rearrangements. Here's what I'm working with: > > 3 Knights -- big on Strength, Stamina, Agility and Vision (Dexterity for the guy in front); grooming one of these to be an Assassin > 1 Rogue -- big on Dexterity and IQ > 1 Sorceress -- big on IQ and Vision > 1 Wizard -- big on lots of stats; grooming him to be a Druid > > The quandary is that I'm starting to find it limiting to have only 2 spellcasters in the party. In general, the spellcasters are kicking much more butt than the heavy front-liners. Now that my Sorceress has the Disarm Traps spell, I'm considering retraining my rogue as a Wizard. Then, after similarly retraining my Wizard as a Druid, I'll have 2 characters who can cast Sorceror spells and 2 who can cast Wizard spells. > > Alternately, I might keep my rogue and retrain one of my Knights as a Wizard instead. The reasoning for that is: 1) in the absence of a rogue, spending 4 magic points to disarm every trap is costly, and 2) the rogue seems to be developing good critical-hit skills, which makes her a viable fighter -- moreso, perhaps, than the Knight. > > Your thoughts on this? Should the rogue or the knight be retrained as a Wizard?
Mm... I'd say the Knight, myself. Knight/Knight/Rogue/Wizard/Wizard/Sorcerer was the setup I was running before I turned both my second Knight into an Assassin and my Wizards into Druids(working on turning Leila, my Sorceress into a druid, too, but her starts are making her going slower), and it worked very nicely for me. I wouldn't want to be without a Rogue, personally, and you can do without a third Knight quite nicely.
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