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Re: AGL Progress Reports?
Posted By: Dave, on host 130.11.71.204
Date: Friday, December 18, 1998, at 11:33:56
In Reply To: AGL Progress Reports? posted by Issachar on Friday, December 18, 1998, at 10:05:53:

>
> This is, to lapse into the vernacular for a
>moment, "like, WAY fun." Anyone else
>(*cough-cough* Stephen & Dave *cough*) got any
>tidbits or progress reports to share?
>

I was just talking with Sam about this last night, actually. I've got two maps drawn of the four that I plan to have (my game idea calls for four separate 'worlds'), but I currently haven't a clue as to what actually happens at any of the locations I've placed on the maps. I've got a pretty simplistic backstory sort of worked up, and that's pretty much it.

Like I said to Sam, there is a very real danger of me completely losing interest once it comes to the actual implementation of the game in AGLL. I'm generally more 'into' the big picture aspect of any project--once I have it mapped out the way I want it to go, I often find I no longer have any real impetus to actually *do* it. For me, the fun is more in the design phase than the implementation phase. I know I'm capable of doing the grunt work of programming in AGLL, but I fear I might find I have no desire to do it anymore once it comes down to actually getting ready to do it.

But, I have this problem with just about everything I do, both professionally and personally, so hopefully I can overcome that and actually get the thing done.

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