Re: MR & MV: thanks
Sam, on host 24.62.250.124
Sunday, July 17, 2005, at 09:12:13
MR & MV: thanks posted by BigBob on Sunday, July 17, 2005, at 03:18:32:
> Hi, Sam. Thanks for the great games. I had a lot of fun playing both Murkon's refuge and Murkon's vengeance. While it doesn't have as much replay value as MR, I enjoyed MV more. It cut out the one aspect of rpgs that I really dislike, grinding through monsters to gain experience, at the expense of character customization. Murkon's unchanging nature is made up for with the summoned monsters in my opinion. It's one of a very small number of games that I've thoroughly enjoyed yet only wanted to play once.
Thanks for your kind words. I hear what you're saying. That's more or less my own feeling about the game, too: better game, but less enduring. I'm glad to hear other people feel the same way, though, because after all the playtesting I did on it before I was done, I got pretty sick of it and so lost the foresight I would have had about whether people would want to stick with it. But it was certainly a lot of fun designing all the puzzles and so forth in it.
My next RPG, which I'm currently at work on, is more in the spirit of MR than MV. I'm not far enough along to know how the course of gameplay will turn out, but I'm going to try to keep the monster grinding to a minimum, because I dislike that too. To a point, this is unavoidable. MR wasn't that bad in this regard, but it does have that period between level 4-6 where it can get repetitive. The problem would have been solved by having more dungeon to explore and equipment to obtain during this phase of the game. So I have an eye toward making sure that's the case with any sections of the new game that would otherwise have to be just about levelling up.
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