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Re: MV Level 8 - Suggestions needed - (Possible spoilers)
Posted By: Sam, on host 24.62.250.124
Date: Saturday, June 11, 2005, at 20:47:55
In Reply To: MV Level 8 - Suggestions needed - (Possible spoilers) posted by Deadman on Saturday, June 11, 2005, at 17:16:41:

> I'm having a lot of trouble with that last red group. Every time I start to fight them they teleport out. Suggestions very much appreciated.

I don't know what to suggest other than to keep chasing them. When you find them again and encounter them in combat, examine the inventories of each character and also look at what spells they can cast. Remember which ones have Teleport Stones or Homing Stones or know the TELEPORT or HOME spells. Then you can focus your efforts on killing those characters first. Once they're dead, you don't have to worry about the party teleporting away again.

If they teleport away again, though, hunt them down again *without using any checkpoints*. If you hit a checkpoint, they'll heal from their wounds AND regain lost spell points and magic items. But if you avoid checkpoints, then the very fact that they teleported away means they'll have fewer resources to do so again. Once a Teleport Stone is invoked, for example, it's used up, and they won't be able to use it again.

> I have been killed many times so does that mean that theer are now a lot of blues running around the level?

Well no more so than *before* you killed them. This was only important in that one big room on level 9 where there were ten thousand of them, and you didn't have to kill any. It's not at all an issue in other circumstances. You want to kill a good number of blues on each level anyway, because many of them are carrying around potions to increase your stats.

> So far I have not been able to successfully map those last two rooms so the only way that I have been able to get back to the monster portal is to get killed. Sam is it still posslble to finnish this level?

Of course it's still possible. But I'm not sure what monster portal you're talking about, as there are a great many scattered through the level, and you should be able to get to all of them without resorting to killing yourself. Without more details, though, I can't figure out what you're doing wrong.

The mapping shouldn't be hard if you have a LOCATION spell going that displays the coordinates of your current location. When you're standing on a space, you note the spot with the displayed coordinates as a space. If you see a wall one square to the north of you, subtract one from the second coordinate and mark that down as a wall. And so on.

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