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Re: For 'F"mapmaker"B
Posted By: Sam, on host 24.62.250.124
Date: Saturday, May 21, 2005, at 13:28:03
In Reply To: Re: For 'F"mapmaker"B posted by Beasty on Saturday, May 21, 2005, at 12:41:44:

> > The maps in Murkon's Refuge/Vengeance are 30 squares across (west-east) and 20 squares down (north-south), so I suggest drawing the outline of a 30x20 square on your graph paper right from the start. The upper left (northwest) corner is (0,0), so that means the lower right is (29,19). Remember that the levels wrap around, so if you go east from (29,19) you get to (0,19).
>
> Small correction. The numbers onscreen go from 1-30 and 1-20, not 0-29 and 0-19. Wouldn't want people feeling confused if they're looking for 0 and don't get it or seeing 30 and thinking, "Uh?"

Oh yeah. Heh -- the *code* counts coordinates from 0, but I forgot that I add one before displaying it to the user. That confuses me every single time. More so because the levels run 0-9 internally, rather than 1-10. That means when someone says "MV, level 3" then my mind is only initially able to narrow it down to four different levels: level 3 to the user, level 3 in the code, or, if the user is mistakenly counting up from 1 instead of down from 10, either of the level 8s.

On a recent hint request, I checked so many different MV levels to see if they correlated to what the player was describing...only to realize afterward that the game in question was MR.

S "has to think of a better numbering system" am

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