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Re: MV: Helpful minions ... NOT. (Level 2 minor spoilers, maybe.)
Posted By: IccyBalls, on host 65.116.42.241
Date: Tuesday, May 10, 2005, at 15:06:31
In Reply To: Re: MV: Helpful minions ... NOT. (Level 2 minor spoilers, maybe.) posted by Sam on Tuesday, May 10, 2005, at 12:58:48:

> > Am I the only one having issues with some of my minions choosing inappropriate times to cast certain spells?
> >
> > Is there anyway to change this, Sam? Or do we either live with it, or learn not to choose those particular minions?
>
> Pretty much the latter. The strategy of the game hinges on choosing the monsters best suited for your needs at the time, so if you've outgrown the need for how particular monsters behave, it's probably best to ditch them and try others out.

That's kind of what I thought. Unfortunately, where I currently am in Level 2, I need a [spoiler] to cast [spoiler] so I can [spoiler], since Murkon does not yet have that ability. I just don't need all of them to do it in combat, repeatedly. I wish they would cast "combat" spells in combat, and then I could direct one to cast [spoiler] out of combat.

Ah, well. I'm still having fun, regardless, and it just adds to the challenge.

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