Murkon's Vengeance
Joe, on host 68.46.184.187
Thursday, May 5, 2005, at 23:27:27
Woooooooooo!
I mean, _nice_. Lots of fun, sweet revenge on those pesky adventurers, and turnabout's fair play.
Kudos on a good idea nicely implemented.
To echo others: It was aggravating at first to blunder about, gaining hit points and attributes, and then getting killed and sent back to near-zero. That explains why the best early advice is "run away" when overmatched.
It was nice that the situation improves once you find a certain someplace in the inner corridor, and even more when you've added a ----- or ----- to your party.
If you're having trouble, I recommend reading the help as well as the hints.
Rinkworks, we heart you.
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