More random rubbish about shops
robertw, on host 82.44.225.49
Tuesday, March 29, 2005, at 19:02:49
Re: Magic sacks and shops posted by rainbowpixie on Tuesday, March 29, 2005, at 16:41:08:
> > What is up with the shops in adventure games? When you go into a shop, you expect to be able to buy bread, milk, maybe some fruit and veg, but no! With only a few exceptions, in adventure game shops, there is no food at all. Instead, they sell hooks, ladders, planks of wood and many other inedible objects.
> > While this is great for any potential people on quests, it must get a bit annoying for the people who inhabit these fantasy lands, and have no-where to buy food! Sure, if you think it will further your quest, you can give them the odd fish, but it doesn't happen very often, and what do they do when there's no-one on a quest near them? Hundreds of innocent dwarves, ogres, and wise old men must starve every year just because of a lack of a decent place to buy any food! > > > > Any thoughts?
> dont much like the exchange rate in these shops you give in a great big emerald only to get a bucket,whats all that about, a pile of gold for a ladder, i dont think so...think the least I should expect is some change, or a receipt so i can exchange the heap of junk,and all i can say about the food is they must live on carrots,onions and beef jerky.they are ever likely not friendly probably hoping to snack on us as a treat.
Hi again rainbow. (sorry, don't know your name! Or maybe your name is actually rainbow, and I do know it. Perhaps I know it by some other means, but I don't think I know it. I'm seriously waffling now!)
Anyway, the exchange rate has to be so high because he makes his living out of the tourist trade. Unfortunately, there are only very few people stupid enough to cross chasms, fight dwarves and jump into volcanoes just to help an ungrateful princess.
If he started selling more traditional items (such as bread, milk and Easter eggs (yum!)), he could draw in the relatively stable local trade. They would have to keep coming back due to his unfair monopoly on forest shops, and he will find he has lots more money.
He can still keep on his sideline of flogging cheap but useful items to adventurers, but with the booming trade of dwarves and ogres, he should be able to keep the costs down and the profits up. You may soon be able to buy that bucket for, say, a shoe.
I think with a bit of basic business sense, that one shop could improve quality of life for everyone. . .
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