Re: The Early Years - Shibble
gremlinn, on host 24.165.8.100
Friday, February 18, 2005, at 04:22:55
Re: The Early Years - Shibble posted by clueless on Friday, February 18, 2005, at 03:36:26:
> > > Please help: I've been wandering around, killing all enemies > > again and again, but have so absolutely no clue how to solve this > > game! Would be very grateful for spoilers! Thanks. > > > > I won't spoil it, but I will give you the most helpful clue in the > > world. > > > > There is a location which has a very specific name. > > > > There is also a place where you have an option to go to that > > specific location, which has a very specific name. > > > > At that very specific location which has a very specific name (and > > to which you can arrive by clicking on a very specific option in a > > not so very specific place), you can choose to examine the area, > > which is something you should be doing everywhere you go, > > ANYWAY. > > > > Hope this helps. > > > > Rift "look at that piece of belly button lint. It's like a freakin' > > fern" Traveler > > Gosh, I must be really stupid. This specific place - if we mean the same one (I think it's 'f... f...') - doesn't allow me to examine the area. I can only look in one direction which get's me an 'ok'. Could you kindly let me know if we mean the same place and also provide another hint. Thank you!
I thought Spinning Stone was the one with a lot of "Examine area" options. Anyway, Shibble seems to be much more complex. Really the way to go about solving this one (like a few of the others) is to draw out a map/flow chart of all the possible "states" you can be in, and try all of the options in all of the states until you win.
Advantages: you're sure to win eventually, and if you replay the game you'll know how to solve it again very quickly. Also, though it's a bit tedious, you may end up solving it faster than just wandering around and trying the same options over and over.
Disadvantages: it takes time to draw it out. If you don't map at all and just try to keep track of all the options you've tried in your head, you might get lucky and find the solution quickly enough.
I mapped it out with boxes and arrows, and I gave the boxes labels like "gggbdk" which were formed by taking the initial letters of each of the options available at that time. Then whenever I tried one of the options, I checked off the letter in the label. Anyway, it looks like there are lots of different ways to go off track, but see if you can get to a place with "gsds". You'll be fairly close to the end, then. Unfortunately, the very last place where you can take a wrong turn is right at the end, where there are a lot of options available and all but the winning move take you back a ways.
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