Re: Murkon's Refuge equipment
knivetsil, on host 68.57.76.43
Saturday, June 5, 2004, at 08:56:09
Murkon's Refuge equipment posted by knivetsil on Saturday, June 5, 2004, at 08:49:00:
> So I've finished my challenge to myself of optimally equipping a party before it ever leaves Perinn. Every character has both of his appropriate items of extra-specialness, the knights have Blades of Power, the rogue has his stealth blade, and the casters have Anointed Crossbows. Now before the party sets out, I want to confirm that they are truly equipped optimally. So I have a few questions. > 1) I've been unable to find a better helmet for my knights than Helmet of Healing. Are there any? > 2) Are there any better boots for my wizards than Boots of Healing? > 3) I'm still debating as to whether I should equip my rogue with Shield +4 or Cooler/Heater Shield. Right now I've got a Shield +4 on him. Anyone think I should use a Cooler Shield or Heater Shield instead? > 4) I seem to remember that stealth blade is better than light sword for my rogue. Am I mistaken? > 5) Is there a better shield for my sorcerer than a shield of healing? > 6) I don't think there is, but are there better boots for a sorcerer than cloth slippers +1? One more question: Which are better for my knights: combat gloves or magic cloth gloves? Combat gloves are more expensive, and are specified for knights and assassins, but the stats just don't look as impressive as those of magic cloth gloves. So I don't know. > > I will have no trouble at all attaining any item, so don't take that into account. Any opinions would be appreciated. > > knivetsil
|
Post a Reply
Note: If you are posting a hint request for Adventure Games Live, be sure to specify which game you are talking about and list your inventory so other players know where you are in the game.