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Re: Monster Arena: fixing the shell game strategy
Posted By: Michael, on host 66.21.46.190
Date: Tuesday, May 11, 2004, at 09:15:51
In Reply To: Re: Monster Arena: fixing the shell game strategy posted by Sam on Monday, May 10, 2004, at 08:58:40:

> > Although I can think of a solution to this problem, it seems much too restrictive and would most likely be take more away from the game than it would add.
>
> It's an idea. I agree that it's restrictive, but I have to look at everything.

Another idea, which I'm not sure would be advantagous, but I feel that it would:

Make the higher level Weapons "locked" until the characters reach a certain Strength. That would force someone to focus all their extra Attribute Points on Strength in order to get a death bringer, leaving their Constitution weaker and making them more vulnerable. My suggestion would be to make Battle Axes and below available to all level characters. Then as Strength increases more Weapons become available. Perhaps the same could be done with Armor/Constitution, to balance play. Again, just a thought.

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