Re: Monster Arena strategy discussion
Issachar, on host 69.133.134.118
Saturday, April 3, 2004, at 18:53:35
Re: Monster Arena strategy discussion posted by Faux Pas on Saturday, April 3, 2004, at 09:12:28:
> My thoughts would have been to use Agility to determine how difficult it would be to hit someone, then use Constitution to determine how much damage is taken. > > -FP
So then on your model, the attributes, related stat, and mechanic would be like this?
Agility : Defense : chance to avoid hit Strength : Attack : damage dealt on hit Constitution : [no stat] : damage resisted on hit
By shifting one attribute (Agility) from attack to defense, we have one attack statistic and two defense statistics. Seems like that would make for some much more low-damage, drawn-out battles, unless Sam powered up the Attack stat to compensate. If he did, and it balanced out, I think I might like this system better than the current one.
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