Re: POA: Power conduits Ahhhhhhhh!!!!
BKred, on host 24.95.146.63
Saturday, June 28, 2003, at 08:36:55
POA: Power conduits Ahhhhhhhh!!!! posted by spottedbaboon71 on Friday, June 27, 2003, at 14:03:37:
> I'm Carrying > > 2 Nanoxite Stones > Passcard (CQ60537) > Light Tube > Noise Filter Headset > Washcloth > > Leather Briefcase > Supply Room Card > Radio Receiver > ISO Officer's Cap > Plastic Cup > > Employment Papers > Mine Access Card > Fire Extinguisher > Pet Leash > Round Pot > > I.D. Card > Business Card > Crank > Pet Snacks > Small Mirror > > Passcard (CQ30021) > Crowbar > Pickaxe > Matches > > I can't figure this power conduit thing but I got alot of stuff. Those power conduits are busting my brain
Many agree that the power conduit problem is the most difficult out of all the AGL games. It helps to realize that there are only 4 possible layouts, and three of them are blocked by the burnt out conduits. It also helps to visualize the conduits thusly: draw a circle, then draw a line out of the top, bottom, left, and right. Then, inside the circle, make an L connecting the top and left lines. The L is what you are turning, and the lines are what the power must come in to/go out of. These lines are the things that are burnt out at three different points. The entire circuit around the entire station must be one, solid line that spirals around the exterior. The conduits that are across from each other (on the east/west side of the station) must be connected around the outside or inside of the tube. And this criss-cross pattern must alternate. My advice on how to actually execute this is to decide on a starting point, then work your way around in either direction, alternating going over and under, following the path, until you either get back to where you started or run into a burnt out conduit. Go back to the beginning and start again. Go to the middle to test it.
Hopefully, all of this has helped. If not, I just wasted a lot of breath.
BK(my wrist hurts, too)red
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