Re: FQ2 pliers?
mandichaos, on host 68.54.184.87
Monday, May 12, 2003, at 14:24:30
Re: FQ2 pliers? posted by snoopy on Monday, May 12, 2003, at 13:45:42:
> Getting the pliers requires setting off what, IMO, is the most complex chain of events in the whole game. I'll start you off. > > > > Every time you move a piece of furniture in the hut, examine the area. Something useful will turn up. > > > > You need to: get past the two felines in the garden, > > demand everything you can from the old guy in the castle, > > search a building you just drove a tractor through, > > pander to a vain mermaid, > > go buy a bucket, > > and satisfy a puppy's sweet tooth. > > > > Yeah, I know. Let us know when you get specifically stuck on one of these. :) > > > > -Mandi > > **so far, i have done all except: > started up the tractor and, > met the second feline. > i tried to start it up several times, but nothing. > am i supposed to meet the feline after the lion somewhere? > also, is there anything else from the hut i need to know about? > the orc has been really irritable too; i tried pouring water on it, and it didn't help. >
Okay... I meant "second feline" in the sense that the lion is considered part of the cat family. ;)
You have had an altercation with the dwarf in the farmhouse, right? If not, go in there, steal something, wrestle with him, and run for the shed. Then, I believe, you can use the tractor.
-Mandi
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