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Re: Murkon's Refuge
Posted By: commie_bat, on host 24.203.15.132
Date: Friday, July 19, 2002, at 21:19:33
In Reply To: Murkon's Refuge posted by cimmstlttm on Friday, July 19, 2002, at 20:13:56:

> I got all the special equipment for my people on the n to the 100th time through level 10 :) That wizard was very stubborn in letting me find his special items. Now I'm wondering about rods? I've seen some messages talking about special rods/wands. I'm assuming there's something even better than fire/snow/poison wands. Funny thing is throughout my numerous travels through level 10 to get all the special equipment, I haven't seen any special rods or wands. Are there really special rods/wands and if so how many are we talking about here? Also, is there anything else that's really special other than the pair of "items of extra specialness" for each character, like a very special sword, a very special healing agent or anything like that?

There are three very nice items that you can't equip, if I remember correctly, one of which is a rod that's the rarest item in the game. There are also two really cool swords, and a plurality of once-invokable combat items.

If you really want to discover everything without getting too bored, retire your party and play a challenge game with a brand new party. They'll have the same chance of finding cool stuff as your first party, but at least you'll have something else to do in the meantime.

^v^:)^v^
FB

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