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Re: Murkon's Refuge: Characters
Posted By: neongrey, on host 24.66.94.142
Date: Wednesday, April 10, 2002, at 22:18:35
In Reply To: Re: Murkon's Refuge: Characters posted by Joona I Palaste on Wednesday, April 10, 2002, at 22:05:16:

> > But, still confused.
> >
> > Help would be appreciated! :)
>
> Definitely get more spellcasters. I'm using a Wizard and two Sorcerors (although sometimes I bring a third Sorceror along).
>
> Always try to use 6 characters. Don't worry if new, inexperienced characters die. It is easy to resurrect them at the clinic. If they are still level 0 you can do it for free.

I agree on both the six characters and the extra spellcaster, but I'd go with a Wizard, instead, and retrain one of the Knights as a Sorcerer. Or vice versa. Rogues can handle themselves fine in the front, and if they're in the back, they're just dead weight unless you need a trap un-trapped.

You can change this by giving the Rogue a long-range weapon, of course, but it's kind of silly, as they're quick little devils, and you'll want to take advantage of that.

But, then, as has been discussed, you can theoretically do this game with any combination of characters. ^^

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