Re: Murkon's Refuge: Level 8 (SPOILERS!)
commie_bat, on host 132.216.67.72
Wednesday, April 10, 2002, at 07:19:37
Re: Murkon's Refuge: Level 8 (SPOILERS!) posted by Joona I Palaste on Wednesday, April 10, 2002, at 07:02:05:
> > > > Gosh, level 8 is freaky. The elevator takes me into some kind of big hall, and in the south there's some creature called a Hydra. Well, I succeeded in killing it, and it's been guarding a corridor three spaces long, containing... > > > > > > > > Exactly NOTHING. Was that Hydra just accidentally there or did it serve some purpose? > > > > > > Nope, not a thing. That Hydra's not a boss or anything, so... > > > > > > > > I have explored a bit through the maze of doors and to the east, but I ran into a group of monsters (mainly Specters, Dragons and Wights) who killed my Rogue and one of my Sorcerors so I used the HOME spell to get back to Kaliti. > > > > > > > > Now my Wind Elf Sorceror knows the TELEPORT spell. But what possible use could this be? The way I see it it will usually lead to even more trouble. > > > > > > I actually find it most useful on level 8. Depending on how far you got into the door maze, you might have seen a collection of pools? Keep teleporting until you get close enough to get to them without fighting, raid, then leave. Nice money to be made that way. > > > > Don't you have MAP yet? Most of the objects worth finding are in places that are rather obvious from a glance at the map. > > Yes I have the MAP spell, but I find it more challenging to try to draw my own maps as I go along. Currently I've covered over half of level 7, almost half of level 8, and a very tiny bit of level 9. I haven't been to level 10 yet... > > S > P > O > I > L > E > R > > S > P > A > C > E > . > . > . > > I found a bronze door on level 8 and was able to get past it. Is there anything interesting on the other side? All I found was a pool and a chute which made me fall to level 9. As if level 8 wasn't tough enough, level 9 is absolutely unbearable. > > My party (the first one, not the second) is becoming strong enough to handle the monsters on level 6. With a little luck, I should be able to have them escort the second party from Lyesis to Kaliti. They will work better as a backup party if they're based in Kaliti, not Lyesis.
There's always something useful behind doors. I found level 9 to be quite the little tourist attraction, and it was nice to be able to get there.
Seriously, there's something very very useful in that part of level 9. I remember being particularly frustrated when I found the place I needed it before I found the place to get it. Won't be an easy journey, but it will be a rewarding one.
Good luck against Murkon!
^v^:)^v^ FB
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