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Re: QOAT
Posted By: Don the Monkeyman, on host 24.79.16.83
Date: Friday, November 30, 2001, at 21:58:40
In Reply To: Re: SOAT, and QOAT or is it QUOAT? posted by Sosiqui on Friday, November 30, 2001, at 17:23:31:

> > Anyway, just some random thoughts.
> >
> > Also, Don Monkeyman dude, are you working on an adventure game too? I think that's what you were saying in your post about SOAT. Is that right, or did I misread? Hope to hear form you soon.
> >
> > Rift "Want a new game, Want a new game, Want a new game, Want a new game, Want a new game, Want a new game,Want a new game,Want a new game,Want a new game, Want a new game, Want a new game, Want a new game, Want a new game" Traveler
>
> Quite a few Rinkies have AGL games in the works, although how many will get *finished* is unknown... I myself am about halfway through the conceptual stage for MOAT.
>
> And yes, Monkeyman is working on a game, QOAT. :)
>
> Sosiqui

Yep. QOAT is a joint project being developed by me and my brother. Right now, we are working on a detailed walkthrough, complete with storyline flowcharts, and a complete list of items and locations needed. After/during that, we have to do up the description text, which will take quite a while, since we like to bounce ideas back and forth. As well, the style of the game will require excellent descriptions to be effective, so we expect that the writing will take us more time than anything else.

The reason we haven't started following gremlinn's example and posting regular QOAT updates is because we are not actually working on the code at the moment. We do have some very basic stuff done, but not enough to be worth telling you about. Here it is anyway.

0.5 locations, 3663 bytes (7326 per location)

I think that's about all I'm willing to tell you at this point. Date of completion is completely unknown, as this is our first game, and we tend to work in spurts with long breaks in between. (We just put in about eight hours in a two day period after not doing any work on paper for over a month.)

Don Monkey

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