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The CRPG
Posted By: Sam, on host 12.25.1.128
Date: Monday, March 15, 1999, at 13:57:48
In Reply To: Re: What should I do next? posted by Issachar on Monday, March 15, 1999, at 12:57:34:

> Is the un-named, super-secret project that CRPG we were all talking about a couple of months back? I'd definitely like to see that released.

No. I forgot about that. I knew it was a mistake to talk about it so early on. The project is on hold right now. It will most definitely happen, but it's not a high priority at the moment, and it may not end up on the web, at least completely, due to both logistical and practical problems. Right now I'm thinking of writing it in Visual C++ and releasing it as shareware. What I've written so far is completely interface-independent, so this wouldn't preclude me from slapping on a web interface later and putting it on RinkWorks.

But I've wanted to release an actual PC game as shareware for a long time now, to see if I could make money doing it. It seemed right, somehow, that this project, which has severe logistical problems involved with the slow response-time speed between moves anyway, should be it.

I haven't made my decision final yet, but the code I've written so far would work equally well on the web as in a Visual C++ Windows game, so I haven't lost any ground. I'm almost positive I'll do a Windows version; the big unanswered question is whether I'll still do a web version. If it's released as shareware anyway, the usefulness of a web version is questionable. One thing I *have* decided is that no matter what form I release it in, it will have editors to let the user modify almost every aspect of the game -- all the monsters, all the spells, all the objects, all the races and classes, and even a separate "cheater" editor that edits saved characters. I love toys like that, and they'd be comparatively easy to write.

At any rate, I can't pursue much more with a Visual C++ version until I buy some development tools I don't have (like Visual C++), then actually learn how to do Windows programming (I've done GUI programming before, but not in the Windows environment -- the concepts are mostly the same; I'd just have to learn the specific method calls and stuff).

So that's where I'm at with the CRPG at the moment. Comments are welcome.

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